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Saturday, November 22, 2014

Random Traps (A Random 1d10 Table)

  1. Two 10-foot-deep pits with 9 feet of scummy water at the bottom, covered by a drop lid which opens when a lever is moved. (Search DC20; Disable Device DC20).
  2. A enthrall spell (Will DC15) is activated (CL: 5; CR2) when anyone enters the area (Search DC19; Disable Device DC21).
  3. A simple 30-foot-deep (3d6 damage) pit (Search DC10; Disable Device DC19).
  4. A 60-foot-deep (20 damage) pit covered by a self-locking lid which opens when anyone enters the area. Lock: None. It will be Arcane Locked (caster level 8).(Search DC13; Disable Device DC20).
  5. A door explodes when opened: Glyph of warding (blast) spell (Reflex DC17) is activated (5' rad) (17 sonic damage) (CL8) (Search DC18; Disable Device DC24).
  6. A loud chime sounds when a trigger stone is stepped on (Search DC15; Disable Device DC18)
  7. Fist-sized stones (Reflex DC20) (Damage: 20) fills the room when a tripwire is touched
    (Search DC15; Disable Device DC22).
  8. A 30-foot-deep (6 damage) pit with venomous snakes swarm at the bottom, covered by a drop lid which opens when a tripwire is touched (Search DC22; Disable Device DC22).
  9. A huge block falls (28 damage) (DC15).The trap is activated when anyone enters the area (Search DC14; Disable Device DC21).
  10. The door is filled with darkness substance (DC26) (Search DC21; Disable Device DC21).

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