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Monday, February 23, 2015

Bonesnapper Encounter

Here is something my PCs will encounter in an upcoming session. They will encounter three of these creatures. The PCs will actually become lost first and stumble upon their warren. I like to use the old school rules for getting lost in the wilderness. It is bound to happen at some point in the game as my PCs are exploring an area looking for a dungeon entrance. They have maps based on word-of-mouth so the party has to really explore the area.


This creature resembles a man-sized upright dinosaur with gray-green flesh mottled with gray spots. Its eyes are scarlet and its teeth are yellow.
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Bonesnapper      CR 3
XP 800
Bonesnapper
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee bite +7 (1d8+2), tail slap +6 (1d8+2)
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Statistics
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Str 14, Dex 14, Con 15, Int 2, Wis 12, Cha 10
Base Atk +4; CMB +6 (+10 grapple); CMD 18
Feats Multiattack[B], Weapon Focus (bite)
Skills Perception +8, Stealth +7 (+11 in warm forests); Racial Modifiers +4 Stealth in warm forests, racial skill modifier
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Ecology
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Environment warm forests
Organization solitary or pack (2–4)
Treasure standard
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus (+2 Perception) You have the listed racial skill modifier.

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