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Monday, January 26, 2015

Random Side Encounters (A Random 1d10 Table)

  1. The PCs comes across the burned ruins of a village. The site is currently being used by s secret sect that wishes to remain unknown. Village consists of 3 wooden towers,  a manor, an inn, 9 cottages, a temple and is surrounded by a wooden wall. The PCs would be unwelcome visitors.
     
  2. The Tax collector seeks out the PCs and takes 33.3% of the PCs wealth. This tax also includes a tax on magic items including weapons. If the PCs put up a fight they will be imprisoned for evading taxes. The tax collector is backed up buy a number of guards.

     
  3. The local thieves guild approches the characters and informs them they need to pay a delving tax to the guild. The current tax rate is 23%. Failure to pay the guild will result in certain accidents and thefts to the party members and the guild will target the PCs for future thefts.
  4. The PCs are given a castle/keep for their good deeds. Trouble is the facility is a money pit and needs a serious infusion of cash to make it liveable. It needs a lot of renovation and upkeep. It will take a minimum of 33% of the parties income right away with an equal amount each month at a minimum to maintain it.
  5. The mayor and political leaders of the town the PCs are based in approach them and ask for an infusion of cash to offset the damage to the town caused my a recent disaster (PCs might of had a hand in it). They ask for 65% of the PCs wealth.
  6. While the party is wandering along some road, trail or pathway in the wilderness, a dragon does a strafing flyby with his/her breath weapon intentionally missing the party. The dragon flies away laughing.
  7. The PCs come across the unearthed demi-plane of the Dragonfly-crawler.
  8. Living expenses have suddenly become very high and the PCs need to find a delve to come up with cash to survive. They also need to investigate why the cost of living has become catastrophic. The towns folk are looking to the PCs for aide, both financial and situational.
  9. The party comes across a giant massive frog that swallows players but does not eat them. It carries them off to parts unknown.
  10. The party finds a tree house filled with spell books.

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