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Showing posts with label side jobs. Show all posts
Showing posts with label side jobs. Show all posts

Monday, February 23, 2015

Bonesnapper Encounter

Here is something my PCs will encounter in an upcoming session. They will encounter three of these creatures. The PCs will actually become lost first and stumble upon their warren. I like to use the old school rules for getting lost in the wilderness. It is bound to happen at some point in the game as my PCs are exploring an area looking for a dungeon entrance. They have maps based on word-of-mouth so the party has to really explore the area.


This creature resembles a man-sized upright dinosaur with gray-green flesh mottled with gray spots. Its eyes are scarlet and its teeth are yellow.
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Bonesnapper      CR 3
XP 800
Bonesnapper
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee bite +7 (1d8+2), tail slap +6 (1d8+2)
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Statistics
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Str 14, Dex 14, Con 15, Int 2, Wis 12, Cha 10
Base Atk +4; CMB +6 (+10 grapple); CMD 18
Feats Multiattack[B], Weapon Focus (bite)
Skills Perception +8, Stealth +7 (+11 in warm forests); Racial Modifiers +4 Stealth in warm forests, racial skill modifier
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Ecology
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Environment warm forests
Organization solitary or pack (2–4)
Treasure standard
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus (+2 Perception) You have the listed racial skill modifier.

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Monday, December 1, 2014

More Side Encounters (A Random 1d10 Table)


  1. PCs are approached by the town sheriff when they arrive in a new town. The town stockade has been attacked on a regular basis by a trio of Bugbears. The Bugbears have been making off with the cattle and it has impacted the towns livelihood. The sheriff asks the PCs to help defend the stockade and defeat the Bugbears. He offers to give the PCs magical amulets that will give them a boon to combat related saving throws if they accept his offer. The sheriff gains to improve his status in town with the townsfolk and the mayor if he can hire the right party to do the job. He has been unsuccessful so far.
  2.  An acolyte of a local temple approaches the PCs and asks them to help recover a magical artifact that was stolen from the temple. The acolyte offers the PCs potions that will increase their hit points during the adventure if they accept the mission. The acolyte stands to gain status if the PCs recover the stolen artifact.
  3. At a time when the PCs are down by the docks they are approached for a job by a messenger. They are invited to a secure locale away from the docks and meet a businessman who says he would like the PCs to infiltrate and investigate the taverns along the docks. He says that too many goods are being pawned off from the top and he wants to know which group is responsible for taking an "extra cut" in the Black Market trade in town. He wants the PCs to investigate the scene around the docks and suggests they start with the Taverns. He sets the PCs up with jobs as dock workers (maintenance and upkeep and logistics support).  The job is simply to gather information and report back. The PCs will gain the ability to move inconspicuously around the docks due to their job cover.
  4. The next time the PCs are in a random encounter fight they get flanked by three Ogres who attack from behind and single out the spell caster for their attacks. The Ogres were hiding in well concealed locations (underground or magically camouflaged). The flanking attack happens after round 2 of the fight. At some point in the fight the initial attackers will feign a fleeing maneuver to split the party. If the party gives chase a second group of attackers will drive up the middle to then split the party into at least two groups. This second group of attackers will use area attacks such as alchemist bombs and flaming oil. This second group will be protected by fighters with great swords. This attack party has been hunting the PCs for some time and some of the attackers may make up members of parties the PCs have defeated in the past.
     
  5. A local temple is being remodeled. The PCs are approached by a Masonry Guild for help. They want the PCs to bribe or negotiate with the temple spiritual leaders for the contract to remodel the temple. The PCs will be rewarded with useful information if they succeed.
  6. A barkeep approaches the PCs for a job. A thief has been pickpocketing his clientele and no one has been able to apprehend the thief.


  7. The PCs meet a disheveled burly dwarf on the road. He has trophies -- the hands of orcs -- tied on a long rope that he has wrapped around his body. He escaped a place called the Caves of Chaos if anyone starts a conversation with him he will tell the tale of his escape. He is looking to join another adventuring party after his last one got eaten up by the denizens of the Caves of Chaos.
  8. The PCs receive a letter from an acquaintance asking for their help. A number of pathfinder society fellows have been kidnapped while working on an archeological dig. The PCs are asked to come help locate and rescue the hostages. To help the PCs, they will be taught a new language to help them navigate the ruins of the archaeologic site. In the process of recovering the hostages the acquaintance wants a certain individual eliminated.

     
  9.  A barkeep needs a bouncer for a few weeks while his regular one heals up from a brawl. He runs a real seedy joint and the PCs are bound to get into some action. He offers the PCs free food, lodging and fee. The real deal is a number of interested individuals have been itching to get even with the PCs for past actions. These nefarious individuals have cooked up this scheme to beat the daylight out of the PCs.
  10. The PCs find a stray puppy along side the road. The dog has a collar and tag that says Spot. What will the PCs do? Will they leave the dog, or adopt it? Or will they attempt to find the dogs owner? What happened to the owner?